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Showing posts with label dsdn101_p1. Show all posts
Showing posts with label dsdn101_p1. Show all posts

Sunday, 6 May 2012

DSDN101 - Project 2 - Final Animation - Sound - Development

I have chosen to use Logic 9 to create the sound scape for my animation. Above i have included a screenshot from my session. Logic gives me the advantage of adding filters and envelopes over the sound effects. I have used reverb and a cutoff filter on the sound files to automate different velocities of sound as the waste hits the ground in my animation. I have also included the individual sound file above.

DSDN101 - Project 2 - Storyboard - Final


DSDn101 - Project 1 - Storyboard Concepts - Devalopment


After considering all the above fonts i have gone with the sans serif font "Graffitipaintbrush". I have found this font to have the appropriate Kerning as edited above in my final selection to effectively portray the word "Waste" 

Wednesday, 28 March 2012

Touch/Draw - DSDN101 - Project1 - Hand In


Silhouette of Knifes using Photography as my selected medium.

Individual - DSDN101 - Project1 - Hand In



Isometric – William Farish
Both my precedent image of Farish’s grinding machine and my own adaptation of a craft knife are drawn in 30° Isometric. Like Farish’s image I have embraced his ability to gain an undistorted, accurate view of the craft knife. I have also adopted Farish’s use of rendering to add a sense of texture of the object as well as staying true to Farish’s image by sketching my image freehand. Furthermore, by exploding my view of the craft knife I have developed on Farish’s precedence by giving my image a newfound sense of accuracy and depth giving the viewer a better understanding of the craft knife’s form.     
Extra: History of Isometric
Though isometric as a drawing technique had been used by designers for years before it was Fairish who developed the technique in the 19th century. What’s interesting about isometric, and the key to its success is there is no perspective. This makes it an invaluable tool for designers and it is now one of the fundamental principals of most design programs. Farish, being a chemist at the time would use this technique to present designs of certain machines like the “Optical-grinding engine” (Pictured above as my precedent), which is said to be the first machine drawing rendered in 30° isometric.

Section - DSDN101 - Project1 - Handin


Draw - DSDN 101 - Project 1 - Hand In


Hatch - DSDN101 - Project 1 - Hand In


Identity - DSDN101 - Project 1 - Hand In

Tuesday, 20 March 2012

101 - Research - Drawing Technique: Exploded View

An intricately detailed cross section/exploded pictorial of the London Bridge. I am looking at using exploded drawing technique for my individual work.

Thursday, 15 March 2012

101 & 111 Precedence - Le Corbusier - Balance & Rhythm in Modernism

 Secretariat Building, Chandigarh
Palace of Justice, Chandigarh

 Le Corbusier was at the forefront of modernism and stylizes his work around this design movement. Modern architecture set to remove any unnecessary detail and strip a design back to its bones to highlight the notion that form follows function. Just like modern architecture, modernism in design seeks to remove any unnecessary details or intricacies. The design principals that make modernism effective in these two pieces are balance and rhythm. The balance, i believe in both designs comes from the uses of primarily vertical and horizontal lines. Rhythm is then able to play off this principal by the repetition of the many squares and rectangles created by the initial balance of the design. The way Le Corbusier has allowed these two principals of design to work harmoniously has inspired me to integrate them into my 101 copy/transform: identity work aswell as my 111 Information   
  aesthetics 3D card construction model.       
         

101 - Precedenece - Stephen Biesty


Cross section of an ocean liner taken from "Incredible Explosions" - 1996 

Stephen Biesty is a British artist who's studies focused on historical reconstruction. His specialty lies in cross sections where he takes the conventional technical drawing styles such as cross section and exploded views and turns his artwork into a variety of the two. What i find most interesting is that even with the most intricate detailing of his work he uses only ink pens and water colors, no rulers. It is for this reason i have been inspired to investigate exploded cross sections further for my 101 copy/transform project's individual work. 

Sunday, 11 March 2012


"The designer has an enormous responsibility, they are the ones putting the wires into our heads."

- Helvetica - Documentary/Film by Gary Hustwit

101 Inspiration (Test Post)

TEST POST: Islamic Arabesque artwork. The form is of interest as the piece is constructed entirely from triangles however the piece as a whole resembles a more spherical structure.