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Victoria Uni, First Year Design Blog.

Wednesday, 28 March 2012

Individual - DSDN101 - Project1 - Hand In



Isometric – William Farish
Both my precedent image of Farish’s grinding machine and my own adaptation of a craft knife are drawn in 30° Isometric. Like Farish’s image I have embraced his ability to gain an undistorted, accurate view of the craft knife. I have also adopted Farish’s use of rendering to add a sense of texture of the object as well as staying true to Farish’s image by sketching my image freehand. Furthermore, by exploding my view of the craft knife I have developed on Farish’s precedence by giving my image a newfound sense of accuracy and depth giving the viewer a better understanding of the craft knife’s form.     
Extra: History of Isometric
Though isometric as a drawing technique had been used by designers for years before it was Fairish who developed the technique in the 19th century. What’s interesting about isometric, and the key to its success is there is no perspective. This makes it an invaluable tool for designers and it is now one of the fundamental principals of most design programs. Farish, being a chemist at the time would use this technique to present designs of certain machines like the “Optical-grinding engine” (Pictured above as my precedent), which is said to be the first machine drawing rendered in 30° isometric.

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