Using my precedence I have crafted three ways which I can see becoming hybrid navigation interfaces, but are each unique in the ways the navigation itself is approached. They vary in virtual to physical and stretch the bounds of the project 2 brief.
Concept 1: Teleportation Interface
I feel that the most paramount form of navigation would be an interface in which takes you seamlessly to you desired location without having to lift a foot, such as a teleportation interface. The interface itself would need no more that voice recognition. Or to take the idea even further you marly think of where you need to go and the device takes you there. Obviously there are major pitfalls with this concept as the technology has not been created as of yet, and i feel the interface itself couldn't be fleshed out enough without knowing any restrictions the technology itself faced, however I felt this idea had to be addressed if only to reverse engineer the concept, in sight of arriving at todays paramount form of navigation using current technology.
Concept 2: Intuitive Interface
The best design is design that is hardly noticeable, that fulfills a task without the user needing to give it a thought. Keeping this in mind i developed a concept that uses the operators subconscious to guide them and act as an internal radar. The interface its-self involves the user typing in the destination on their phone and putting it in there pocket. The phone will then vibrate in different way in order to navigate the user around the building. For example if the user needs to go straight the phone is silent, then if the path requires a right turn the phone will vibrate twice seconds before the turn is needed, twice to turn right etc. The idea behind this is that with enough use of this app the vibrations will work their way into the user's subconscious, allowing them to arrive seamlessly at their destination without having to pay attention to the vibrating (like when you drive somewhere and arrive only to realize you have no recollection of the trip its self). The only downside to this is being able to fully adapt the concept to the brief as it would not need that much of an interface at all.
Concept 3: First Person HUD
This idea integrates video game's use of a heads up display on screen to navigate through a building in real time. The screen will use photo realistic images showing what you are seeing infront of you in real life except with the addition of data such as arrows to guide you around the building. The top display will show all the main info such as your destination and current location. There will be a mini map of you current floor with a blip on it showing where you destination is and arrows giving you primary and supplementary directions of when/where you need to turn. I also came up with the idea of a gradient to display you elevation inside the building. The gradient will go from blue to red and a slider in the middle displays your current elevation. Blue being the ground floor and red being your destinations floor. I feel this method would be easily replicated in flash and there are enough current technologies to make it possible. However it is very close to applications that already exist and there is only so much originality i can add to the concept. Video games have been using this method for years so there is alot of inspiration to draw from however I run the risk of creating something that someone has already done with the saturation of similar interfaces on the market already.
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