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Victoria Uni, First Year Design Blog.

Thursday, 9 August 2012

DSDN104 - Project 1 - Final Week - Assembly/Textures/Lighting/Rendering

Experimenting with textures

Aligning iterations ready for composition

Composition and lighting experiments

For and effective clinical aesthetic i will be using a white background. This will allow me to align my models in way that allows the viewer to clearly see the evolutionary and degenerative cycle that my iterations went through. The composition will suggest it is a investigative study of the virus and its changes, accurately a RNA Virus that undergoes roughly the same cycle as my narrative suggests. I wanted to use oil for my texture, giving my iterations an organic, slimy texture but with my lighting setup it reflected a series of colors as oil does. I then chose to use black glass as my texture as i had the same gloss black look and reflected the light in a way that gave my forms life, as if they were oozing slime. I used three "Day" lights and 4 omni lights near my models to make them reflect the light off their surface as well as cast vivid shadows onto the backdrop. I did this simply to add depth and consistency to my clinical aesthetic and to show the slimey de tailings of my models' surfaces.   

Monday, 6 August 2012

DSDN104 - Project 1 - Week 4o - 70 Iterations

My latest 30 iterations in this weeks studio. I hope to have 81 by tomorrow for rendering on Thursday.

I have begun the process of degenerating and disintegrating my iterations as consistant with my narrative. I feel I reached a complex enough final paramount form to achieve enough degeneration to last 40 models. What is interesting about these 40 models is that the follow a reversed process in my evolutionary first 40 iterations but the are completely different in form, almost directly juxtaposing what I had begun with. I would like my final iteration to mirror my first one so that the viewer only has to look at the 1 and 81st iteration to understand the narrative.     

Sunday, 5 August 2012

DSDN112 - Project 1 - Storyboard


DSDN112 - Project 1 - Proposal


112 – Proposal – Seeing and Feeling Sound
For my interactive object I want to create an experiment that allows the mind to visualise and feel sound that you are hearing. I want to create sounds that the brain directly associates the way certain material look and feel like. This will in a sense be and illusion of the mind as the objects appearance and texture have no visual association but I want to create an object that suggests the human brain has the ability to visualise and feel what it is feeling, creating a multisensory experience. I intend on creating this experience buy attaching contrasting textures to different notes on a keyboard. I will use the software “Ableton Live” to make each key trigger a sound that I feel is reflective of the materials texture. As people will have a varied expectance of what each sound should look or feel like I will have to survey a certain amount of people. I will create different sounds and different materials and ask a selection of people to match certain textures with different sounds. I will repeat and refine this selection to the point where I am getting consistent results with pairing of materials to sounds. As we have no way to explain how our brain turns soundwaves, light waves and electrical impulses through our nervous system into an experience I hope to give the user a new way of considering this phenomenon. I feel that combining sensors is a good way of investigating this, and I also hope through my findings this idea can be replicated in a more practical direction, weather it is used to enhance the way musicians play instruments, or to help someone blind experience sight without necessarily seeing.     
            

Thursday, 2 August 2012

DSDN104 - Project1 - Week 3 - 40 Iteratons - Rendering With Lighting

Quick render of my 40 iterations
I was unable to master lighting so i have uploaded a quick render of what i have. I added a carbon fibre texture to my iterations. The composition is obviously not ideal but i will work on this over this weekend. I did however get to play with sunlight and omni lights. I am looking at adding glowing edges to my models for a scientific HDR aesthetic. I need to look into more lighting tutorials as i would like my final 81 iterations to be casting shadows on the backdrop giving the scene a lot more depth. 

DSDN104 - Project 1 - Week 3 - Development - Iterations 23 - 35

I have found twist a useful way to improve
 new forms but not create them.

Scaling has been an effective way of displaying the evolution of each 
iteration as well as showing degeneration in my iterations.   

4 x 4 has been useful for gaining precision changes to 
each modle 

Sphere has been a helpful modifier in enabling me to show growth and evolution. 

I found using the twist and sphere to create the abstraction of a virus growing, morphing wings and finally condensing into its paramount form. showing how a form can expand and shed excess mass to improve its structure like a butterfly from a cocoon. I have however found the best way to create new  forms is using "Edit Poly". This alowed me to take agressive control over the change in forms while letting me add pieces of old iterations into new designs. This ment i could display how evolution uses old means and improves them to create hybrid forms.  

Wednesday, 1 August 2012

DSDN104 - Project1 - Week 3 - Iteration Development

 Starting model from solidworks

First 3 Iterations, abstraction of a virus dividing

 Abstraction of the way a virus rapidly evolves

Abstraction of how those cells that don't evolve rapidly degenerate, juxtaposing the rapid evolution of the dominant virus cells. 

For my first few iterations i wanted to clear display how a virus  rapidly divides and evolves as well as a contrast of degeneration where the cells that do not evolve are quickly degenerated and disintegrated. The main modifiers that i used in these early stages were push, as well as directly effecting the poly's themselves.