I have found twist a useful way to improve
new forms but not create them.
Scaling has been an effective way of displaying the evolution of each
iteration as well as showing degeneration in my iterations.
4 x 4 has been useful for gaining precision changes to
each modle
Sphere has been a helpful modifier in enabling me to show growth and evolution.
I found using the twist and sphere to create the abstraction of a virus growing, morphing wings and finally condensing into its paramount form. showing how a form can expand and shed excess mass to improve its structure like a butterfly from a cocoon. I have however found the best way to create new forms is using "Edit Poly". This alowed me to take agressive control over the change in forms while letting me add pieces of old iterations into new designs. This ment i could display how evolution uses old means and improves them to create hybrid forms.
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