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Victoria Uni, First Year Design Blog.

Monday, 23 July 2012

DSDN104 - Project 1 - Final Solid Works Export

Final export from solid works as my basis for 3DS Max

I have changed a few features for my final export. Most of the angular edges have been filleted to provide harmoney with the fluid forms. I have also added a few cuttings out of the main extrusions to exentuate the angular form further.

DSDN104 - Project 1 - Generated Final Precedence Sketch and Key Definitions

Sketch I have created as my final precedence before I create my final solidworks file.


First attempt at replicating my precedence in Solidworks.

The above sketch is a final abstracted form I have created from my precedence images. The idea behind the sketch is to show a complex form made of two contrasting fluid and angular forms replicating the complexity of a cell. This way I can degenerate" and "disintegrate" this complex form in the same way a "virus" or disease would when attacking cells or cell structures. I intend to show this process through my 81 iterations to end up with a final form that has been stripped of any features of the original. 

Key Word Definitions:

Degeneration: The process in which a complex or intelligent design or being undergoes a drastic change that prevents it from completing its intended function, stripping it back to its minimum or destroying it completely. The antonym of growth. 

Disintegration: Destroying something to the point where it becomes removed from its intended physical state.

Virus: An ultra microscopic, metabolically inert, infectious agent that replicates only within the cells of living hosts, mainly bacteria, plants, and animals.

DSDN104 - Project 1 - Final Precedence Images

Final reels of precedence images. Large scale cell degeneration (Left) and small scale cell degradation (Right).

I have taken inspiration from large scale cell degeneration and have considered the structure of this process to create a final sketch that I will use as my final precedence.  Also by considering my three key words, "Degeneration", "Disintegration" and "Virus" I will create a final precedence sketch that considers the process in which a virus degenerates and disintegrates cells. Extenuating the process of a complex for such as a cell being striped down to simple, impractical and dysfunctional forms.

Sunday, 22 July 2012

DSDN112 - Project 1 - Research - Sound


The idea of how we interact with sound on a subconscious level is beginning to interest me, and we investigated this with sound and object association. I also like the idea of absence of sound. Below is a video about the worlds quietest room. It is used to conduct part of medical examinations astronauts need to go through before going into space. Like this room, there is no sound in space. Spending long amounts of time in a soundless environments can cause immense strains on your mental health, and people have recorded hearing voices or other tricks of the mind in a soundless environment. 


DSDN112 - Project 1 - Studio 2 - Fun Vs Function

Guitar Tuner and Bubble Gum

I have chosen a juxtaposition of objects that stimulate various senses for a purely functional or aesthetic purposes. The Guitar tuner is deigned to stimulate your visual senses in a practical way. Its black on white text and responsive LEDs mean it is easy for the user to visually find the pitch they are looking for. The guitar tuner is also very tactile due to its rubber buttons. These are nicely spaced as to hit the button the user intends to hit and give a quick response when pushed. The guitar tuner also involves the auditory sense with a clear and loud tone that lets the user reference what note they need to find. The guitar tuner is a hard object to have fun with, however it is very engaging to three out of the five sensors making it extremely functional.

In contrast it would be hard to find a practical use for bubblegum short of a substitute for Blue-tak, though it is a far from useless item. The bubblegum heavily engages all five sensors, and is highly consumed product. 

Thursday, 19 July 2012

DSDN112 - Project One - Studio 1 - Five Sensory Items

Finding five items that engage more than just our sight started out as a challenge to me, but the more I thought about how my 5 senors interact with everyday objects, the faster i found myself saturated with applicable designs. For me it was in looking past pure aesthetics of an item that i found items with well considered ergonomics and ease of function engaged several sensors.   

 Bubblegum
Surprisingly, I found this simple item stimulated the most sensors when interacted with. Initially, its looks with the bright colors entrances the eyes. The semiotics of its shape and color instantly associate the products with thoughts of candy, then as the gum is unwrapped the scent gratifies those initial feelings. The texture and flavor serve its function as a food product however the secondary function of the consumer blowing bubbles also engages the ears. I prime example of a product that engages all five sensors. 

 Rubber Coffee Mug
The way the ergonomics of the mouth piece mould to the lips simulate the touch sensors. Its look and feel are integrated seamlessly to create an experience of drinking the coffee, not just keeping it warm.

 Authentic Iphone Earplugs
Without wanting to seem cliche, there is more to this item then i just being something i have i my pocket. I believe apple have created a fashion and design icon through the way these earplugs interact with your sensors. Firstly the modernist design and marble white simplicity is reminiscent of the Parthenon. Easily recognizable when worn, it would be hard to find a person in the western would that doesn't subconsciously think "Apple" when they see these. Obviously these serve the primary function of engaging the ears, but the way they have been designed to feel against your ears has been well considered.

Midi Keyboard
The black on white keys are an instant visual aid to to associating this with its function of being and instrument. The way it creates sound obviously engages the ears and the years of its existence has crafted the generic design of the keys to become ergonomic and efficient.  

Mandarin
Nature has subversively crafted a fruit that engages our sight, touch, smell and taste.  


DSDN104 - Project 1 - Studio 2 - Intro to 3DS Max

My second render attempt.

With 3DS max i was able to create two renders. The above is the more complex of the two. I believe it begins to explain the idea of degenration. It is a complex solid form with a richyly complex interior. The way the exterior is begins to separate could express the beginings of a degeneration within the complex form.

            First basic render attempt.