About Me
Wednesday, 24 October 2012
Wednesday, 17 October 2012
DSDN104 - Project 3 - Finals - Handin
Top: Final photograph of my 3d print. Left/Right: Detailed macro views
Final Render
Final Photograph
Tuesday, 16 October 2012
104 - Project 3 - Photo Shoot 2 Finals
Finals from my second shoot using a macro lens. These are to be refined into one final image for handin
Sunday, 14 October 2012
Saturday, 13 October 2012
DSDN112 - Project 2b - Precedence
Interesting aesthetic using real developed pictures to create a story of the pen and subliminally advertise.
Another great subliminal stop motion advertisement for xbox using clay.
Real life stop motion
After browsing youtube for some influence i have concluded that doing a real life stop motion of my app in action will be the most effective and the most aesthetically interesting.
DSDN112 - Project 2b - Precedence
Iphone 3gs App Ad 2009
Andriod App Ad 2011
After looking through advertisements and walk throughs of apps for both andriod and iphone there is little to be said about not just the small abundance of ads but the explanation of how they work. I feel this is an untapped corner of the advertising market and allows room for creativity.
Wednesday, 10 October 2012
Monday, 8 October 2012
Monday, 1 October 2012
DSDN104 - Project 3 - Developed Final Form/Test Render
Developed final form in 3ds Max. I have used the materials glass and bone applied to my form and lighting to replicate a church lit up at night. I would like to push the form further by concealing the ball at the top with a continual of the patterned forms.
DSDN112 - Project2 A - Handin - Screen Shots and Explanation
Overview of my interface
Screen Shots
Options Menu
Main Menu
Recent Searches window
Route found/Instructions
Destination selectiong window
DSDN104 - Project 3 - Design Development
I have decided to drastically separate my design from my initial 15 iterations. Using my final selection of my third developed final form I went back into solidworks and constructed a tapered cylindrical form made from algorithmic struts, taken from my last iteration. Then in 3ds Max I am developing this form further to include moving parts. I will still be staying true to my narrative, showing the parallels and contrasts between man made algorithmic structure and natures repetitious structures like in cell construction. I will post my first concept render later this week.
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