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Victoria Uni, First Year Design Blog.

Wednesday, 17 October 2012

DSDN104 - Project 3 - Finals - Handin

 Top: Final photograph of my 3d print. Left/Right: Detailed macro views

Final Render

 Final Photograph

Saturday, 13 October 2012

DSDN112 - Project 2 B - Story Board


DSDN112 - Project 2b - Precedence

Interesting aesthetic using real developed pictures to create a story of the pen and subliminally advertise. 

Another great subliminal stop motion advertisement for xbox using clay.

Real life stop motion

After browsing youtube for some influence i have concluded that doing a real life stop motion of my app in action will be the most effective and the most aesthetically interesting. 

DSDN112 - Project 2b - Precedence

Iphone 3gs App Ad 2009

Andriod App Ad 2011

After looking through advertisements and walk throughs of apps for both andriod and iphone there is little to be said about not just the small abundance of ads but the explanation of how they work. I feel this is an untapped corner of the advertising market and allows room for creativity.

Monday, 1 October 2012

DSDN104 - Project 3 - Developed Final Form/Test Render

Developed final form in 3ds Max. I have used the materials glass and bone applied to my form and lighting to replicate a church lit up at night. I would like to push the form further by concealing the ball at the top with a continual of the patterned forms.

DSDN104 - Project 3 - Final Form Development


DSDN112 - Project2 A - Handin - Screen Shots and Explanation


Overview of my interface

Screen Shots
 Options Menu

 Main Menu
 
 Recent Searches window

 Route found/Instructions

Destination selectiong window




DSDN104 - Project 3 - Design Development

I have decided to drastically separate my design from my initial 15 iterations. Using my final selection of my third developed final form I went back into solidworks and constructed a tapered cylindrical form made from algorithmic struts, taken from my last iteration. Then in 3ds Max I am developing this form further to include moving parts. I will still be staying true to my narrative, showing the parallels and contrasts between man made algorithmic structure and natures repetitious structures like in cell construction. I will post my first concept render later this week.